Backgrounds Backgrounds Backgrounds!

Our prototype now has the first set of original graphics! Everything up until now has been placeholder art from either previous projects or from google.

Now, we have our first background tileset – a bunch of grass – which is seamless moving horizontally. We also have a fence and some mountains in the background. Not only that, but we also added a sky with a moving Sun!

Another new mechanic that we also added was a warning signal to precede stuff that will be flying at the player. We realized that with a positive-x player velocity as well as a negative-x flying axes/knives/sticks velocity, it may possibly not give the player enough reaction time, and it may feel quite unfair.

This blinking indicator should make the game feel a bit more playable. The exact specs of the timing of the blinks and whatnot hasn’t been worked out yet, but at least it is working well!

For the next update, we are looking to add some character animations, which will feature our main hero!!

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First Round of Juice

So in this update, we’ve added a few new crazy elements to the mix:

The Whip Pan: When the game first starts, the plan is to implement a whip-pan scene – camera starts off showing your end goal, and then a whip effect is created to bring the focus back to the player, revealing that the gameplay will be a side scroller.

Since this game is an (in)finite side scroller, we couldn’t instantiate all of the elements and show the user exactly what they will be coming up against, so the whip effect was implemented to mask that. Ultimately, it turned out pretty well.

Particles: Also, we’ve been playing with some nifty particle effects to create a smoke trail from the main character running. I haven’t had much experience with particles, but after looking at all of the properties that existed, like the starting/ending sizes, color variances, rotations, it all began to make sense (sort of).

And some other small squirts of juice we added were, of course, camera shaking!

Here’s a demo with **placeholder graphics** and the newly implemented effects:

Working with Cocos2D

So we’re working on a new game using the Cocos2D framework for iOS. After publishing a small snake game and adding some features, we now sort of have a pseudo-2d game engine.

We’ll be using this as a basis to make our next game. I think the plan right now is to make some kind of action-side scroller that will be uber-polished.

Who We Are

Hey there, we are an awesome 2-man indie team located in Gainesville, FL USA (home of the Florida Gators!) We are game developers, and we make insane games for iOS and Android!

Why You Should Follow Us

We’ll be posting updates on all of our latest work here, from concept art, to screenshots of production, to videos of gameplay! So if you like mobile games, you should definitely check in. For the latest to-the-minute updates, you can follow me personally, Simon the developer, at @fizzyfrosty for Twitter, and Instagram, and also Reddit!

Feel free to give us feedback, anywhere!