So in this update, we’ve added a few new crazy elements to the mix:
The Whip Pan: When the game first starts, the plan is to implement a whip-pan scene – camera starts off showing your end goal, and then a whip effect is created to bring the focus back to the player, revealing that the gameplay will be a side scroller.
Since this game is an (in)finite side scroller, we couldn’t instantiate all of the elements and show the user exactly what they will be coming up against, so the whip effect was implemented to mask that. Ultimately, it turned out pretty well.
Particles: Also, we’ve been playing with some nifty particle effects to create a smoke trail from the main character running. I haven’t had much experience with particles, but after looking at all of the properties that existed, like the starting/ending sizes, color variances, rotations, it all began to make sense (sort of).
And some other small squirts of juice we added were, of course, camera shaking!
Here’s a demo with **placeholder graphics** and the newly implemented effects: